ActionScript for Flash MX Pocket Reference: Quick Reference - download pdf or read online

By Colin Moock

ISBN-10: 0596005148

ISBN-13: 9780596005146

Flash MX builders who desire speedy on-the task reminders in regards to the ActionScript language will locate O'Reilly's new ActionScript for Flash MX Pocket connection with be the proper answer. This concise and easy-to-use reference is the moveable significant other to the Flash coder's crucial source, ActionScript for Flash MX: The Definitive advisor via Colin Moock. thoroughly up to date, together with tools and homes further within the most modern Flash participant, it's the necessary fast reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference presents an entire precis of ActionScript, Flash MX's object-oriented programming language, overlaying the middle items' and periods' tools and homes. additionally coated are ActionScript's worldwide houses, worldwide services, operators, statements, key terms, and directives. This compact e-book additionally comprises a very good precis of ActionScript syntax and most sensible practices, overlaying datatypes, variables, loops, conditionals, identifiers, occasion dealing with, and object-oriented programming in brief order. For programmers coming from different languages, it deals a brief orientation to the most typical Flash parts and operations together with motion picture Clips, loading and drawing images, textual content manipulation, facts transfers, and XML parsing.O'Reilly's Pocket References became a favourite between builders in every single place. through offering a wealth of significant info in a concise, well-organized layout, those convenient books bring simply what you must entire the duty handy. whilst you may have reached a sticking element and wish to get to the reply quick, the hot ActionScript for Flash MX Pocket Reference is the e-book you will need within reach.

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Additional info for ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly))

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GUIs and Components Flash MX introduces so-called components—reusable, packaged code modules that add a particular capability to a Flash 50 | ActionScript for Flash MX Pocket Reference movie. Components can include graphics as well as code, so they’re neat little bundles of self-contained functionality that you can easily drop into your projects. Many components are graphic user interface widgets, such as radio buttons, pulldown menus, and preload bars. But some components, such as timers, server connection utilities, or custom XML parsers, contain no graphics at all.

Paramn are the function parameters, and statements is the code executed when the function is invoked. Functions can also be declared as literal values and stored in variables, object properties, or array elements. For example: // Store a function literal in the // variable getRandomInt. , the return keyword followed by the expression to be returned). For example, this function returns the value true if its parameter is an even number, and false otherwise: function isEven (n) { return n%2 == 0; } When no return expression is specified, the return statement simply terminates a function (and returns the value 36 | ActionScript for Flash MX Pocket Reference undefined).

With the button selected, enter the following code in the Actions panel: on (release) { trace("You clicked the button"); } 4. Select Control ➝ Test Movie. 5. Click the button you created. The message “You clicked the button” appears in the Output window. To create a sample movie clip onClipEvent( ) handler, follow these instructions: 1. Create a new, blank Flash movie. 2. On the main movie Stage, draw a rectangle. 3. Select Insert ➝ Convert to Symbol. Event Handling | 41 4. In the Convert to Symbol dialog box, name the new symbol rectangle, and select Movie Clip as the Behavior.

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ActionScript for Flash MX Pocket Reference: Quick Reference for Flash MX Programmers (Pocket Reference (O'Reilly)) by Colin Moock

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